I think it's clear enough that the HL playerbase is expecting to see actual significant improvement, not a minor incremental thing, not one step forward two back one sideways, and the games will also be up against more competition, for comparisons with other games, for the player's attention, time and money. If it was a typical Nintendo game then it's not going to get away with that on PC/PS/Xbox. I don't think that's really comparable, though, Nintendo use small teams by preference, don't seem to invest that much back into development, and aren't really a modern developer, and their fans will buy whatever they put out anyway. I can see what you mean about the risk of a quick sequel - if it's too soon players might not be as interested even. I don't know what compelled me to write this, perhaps in solidarity with the developers, but I think we should be very excited for what's possible with this world we waited so long to experience. Because I guarantee you'll see it in the next game, or I will eat my hat. They played it safe by cutting content i'm sure we would love to see - here's looking at you companions and morality systems - and honestly, I'm glad they did. What it needed to do was show us what's possible. But from a product scope perspective this game is a huge success, shortcomings or not. I invite you to take a look at Avalanche Software's back catalogue, which is not exactly a glowing repertoire of triple-A releases of the modern era. I work in product development, and in our team we live by the saying "it's better to do it and do a bad job, than to not do it at all." Now many will disagree, but I'm sorry to have to be the one to tell those people, we can't all be in the 'do it perfect first time' camp. This game didn't need to fulfil your wildest fantasies, it just needed to be good enough to spawn good future content.
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